CHESSDORRA

Mate in 2

White to move

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Solution

One solution line: Kf1 b5 Qg2#.

Analysis

Position analysis

What happens on the board after the solution.

The key idea

Kf1 b5 Qg2# The king on h1 is in check from queen g2. Its own pieces occupy h2. The other escape squares are covered: g1 — queen g2, g2 — king f1. No legal capture or block removes the check. It is checkmate. Every defense and mating continuation: b5 → Qg2#; Bd4 → Qg2#; Be3 → Qg2#; Bf2 → Qg2#; Bg1 → Qg2#; Bb4 → Qg2#; Ba3 → Qg2#; e4 → Qg2#.

Reference

How to find checkmate

Check the king’s escape squares and every available defense.

When check becomes checkmate

Checkmate occurs when the king is in check and its side has no legal move. With no legal move and no check, the result is stalemate.

Three ways to defend

First check whether the king can move to a safe square. Then look for a legal capture of the checking piece or a block. A knight check cannot be blocked. In double check, only a king move can get out of check.

Mate against every reply

For mate in two, choose a first move, list the opponent’s replies, and find a mate after each. The first move can be quiet. A quiet move leaving the opponent with no legal reply produces stalemate.

Sources

Reference

Check and king safety

How to identify check and test the legality of a reply.

King safety after a move

Check your own king after the move you are considering. A pawn can leave a file and expose its king to a rook check even if the king was safe before the move.

Pinned pieces

A pinned piece still attacks squares according to its movement rules. Count those attacks when testing a king move or castling.

Reading the line of check

Locate the checking piece first. If the check travels along a line, test whether it can be blocked. Then check captures and king moves.

Sources

Reference

Quiet first moves in mating puzzles

How to prepare mate when an immediate check falls short.

Find the threat first

Find a mating threat you can create with the first move. Then check every legal reply: the opponent may give check, take a piece you need, or free an escape square. Different replies can require different mating moves.

The opponent must have a move

If the preparatory move gives no check and leaves the opponent with no legal move, the game ends in stalemate before the intended mate.

Sources

Sources · Lichess